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Be The Boss, 2 Milyon Doları Aşan Gerçek Ödemelere Ulaştı; Playnance Ekosistemi, G-Token Lansmanı Öncesinde 5,3 Milyon Dolar Gelir Elde Etti

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Tel Aviv, Israel, February 26, 2026 – Chainwire

Playnance today announced that its "Be The Boss" program has reached over $2 million in real cash payouts (fiat) and that the number of active Bosses in its ecosystem has risen to 2,809. The platform has generated over $5.3 million in total revenue to date. This momentum comes as the company prepares for the upcoming launch of G-Token, its core utility token designed to power and unify activity across Playnance’s live, on-chain consumer platforms.

The Be The Boss program is designed as a structural layer within the Playnance ecosystem, enabling participants to take an active role in the platform-level economy directly linked to real user activity. Unlike speculative participation models based on growth projections, this program is integrated into Playnance’s live infrastructure, which currently processes approximately 1.5 million on-chain transactions per day and serves over 10,000 daily active users. All user activity on Playnance platforms is executed and recorded on-chain via a non-proxy system, while maintaining familiar Web2 user acceptance flows that eliminate blockchain complexity for mainstream users. As

users interact with platforms such as PlayW3 , Up vs Down, and other ecosystem products, transaction activities proceed through a common wallet and infrastructure layer. The Be The Boss structure is designed to be compatible with this activity; it offers a framework that reflects ecosystem performance rather than external incentives. The fact that the number of Bosses has reached 2,809 indicates that participation has more than doubled, pointing to increased interaction and sustained interest in the underlying system before the G-Token launch.

The soon-to-be-launched G-Token already serves as the core utility layer in the Playnance ecosystem; it functions as a connecting asset between products, infrastructure, and user engagement. Directly integrated into the platform mechanics, this token is designed to strengthen interactions, support cross-app payment flows, and unite multiple consumer platforms under a common on-chain economic model. G-Token is positioned not as a standalone digital asset, but as the foundation of an ecosystem architecture; it links user behavior, transaction activity, and platform-level incentives within a single framework.

The Be The Boss program, operating within this token-centric structure, reinforces Playnance’s approach of building scalable, live systems before public release. By basing its token model on measurable activity, such as 1.5 million on-chain transactions per day, Playnance positions G-Token as a natural extension of an already functioning ecosystem, rather than a speculative launch.

“Our focus has always been on building scalable, real systems before we talk about them,” said Playnance CEO Pini Peter. “The growth of the Be The Boss program and the upcoming launch of G-Token are a reflection of years of infrastructure development, live user activity, and continuous improvement. We designed the token to serve a functioning ecosystem; not the other way around. This milestone shows that the foundation is already in place.”

Playnance plans to continue expanding its ecosystem in line with observed user behavior and platform performance, further strengthening the integration between consumer applications, shared infrastructure, and the G-Token economy.

About Playnance:
Founded in 2020, Playnance is a Web3 infrastructure company developing live, non-proxy, on-chain products designed to bring mainstream Web2 users into blockchain environments. The company develops consumer-focused platforms based on collaborative wallet systems and high-volume on-chain processing, currently handling approximately 1.5 million transactions per day. Playnance focuses on reducing friction between user experience and blockchain infrastructure, maintaining full on-chain transparency and non-proxy architecture while abstracting complexity.


Communications
Director of Marketing (CMO)
Sarah Peter
[email protected]